

Rayman creator lavishes Wii U with more praise
Rayman creator Michel Ancel has had nothing but 传奇positive things to say about Wii U since he’s been working with the new system. In previous interviews he has noted that Nintendo’s new home console is “surprisingly powerful” and that Ubisoft could really focus on making its latest game,Rayman Legends, look as good as possible due to not needing to worry about cross-platform optimisation.
雷曼之父Michel Ancel 从游戏开发之初便对WiiU这台新主机赞不绝口。以其Q版的将无拘无造型,正是享受因为WiiU硬件的强大
,
《雷曼传奇》一款经典的卡通冒险类游戏 ,其后在28号登陆欧洲市场,他再一次提到说,一定会为其画面的深度所震惊。

"Visually, because we’ve had more time with the UbiArt engine, we were able to add a lot of depth to the graphics. You can especially see it in the backgrounds. There are more layers, more details; it feels more like a landscape. We’ve also done a lot with the lighting effects, both in gameplay and graphics." --- Michel Ancel
(“就画面来说
,我们对整个游戏的光影效果也进一步做了增强。将会给玩家们带来前所未有的无拘无束的快乐感。同时他还表示,当玩家第一眼看到雷曼起源的时候 ,所以在制作游戏的时候 , 看上去雷曼传奇毫无疑问地应当当选为至今为止WiiU上画面最好的雷曼系列游戏。并且 ,我们才能对画面加入更多的深度 。借由一次接受GameTM访谈的机会
,多彩的世界,才使得他们的制作团队在制作游戏的过程中
,

Rayman Legends is due out on 26th February in North America and 28th February in Europe (1st March in the UK) and Ancel has again been expressing his love for the powerful new hardware. In an interview with GamesTM he has said that the development team experienced no limitations because of the powerful hardware, and believes players will notice more depth in the visuals than the previous game, Rayman Origins.
雷曼传奇将在2月26号登陆北美市场
,”)
It looks as though Rayman Legends will be the best looking Rayman game to date, with Ubisoft putting in a lot of attention to detail with the visuals.
从Ubisoft在这款游戏的画面上所花费的心思来考量,在最近的访谈中,UbiSoft完全可以全心全意地开发他们最新的游戏
,因为我们有更充裕的时间来和我们的UbiArt引擎磨合,因为不需要考虑多平台移植的问题
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